Overview
How many people played, how battles went and what came in. Days run on Jakarta time.
Day by day
Battles counts every finished battle; FPS is the average frame rate players saw.
Levels
Where players get stuck or give up in the campaign, over the last 30 days. A big drop to the next level or a low win rate marks a level to rebalance.
Retention
Players grouped by the day they first opened the game, and how many of them came back 1, 7 and 30 days later.
Economy
Coins coming in and going out each day, diamonds spent, and what players buy. From the game's own reports, last 14 days.
Coins in and out
If coins in keeps outgrowing coins out, prices are too low or rewards too high.
Most bought in the shop
Errors
Crashes and errors the game reported in the last 7 days, the most frequent first.
Players
Look someone up, see their account, send a gift, or moderate them.
Pick a player on the left to see their account.
Suspicious play
Players whose game reported more than a battle allows (counters cut back) or results the server refused, last 7 days. One-offs can be bad connections; repeat offenders are worth a look.
Leaderboard
The weekly Endless leaderboard. Remove a score that can't be real; banning a player also takes them off.
Game status
Close the game for maintenance, or make old builds update before they can play.
Maintenance
While it's on, players see your message instead of the game, and nothing is saved.
Minimum version
Builds older than this see an "Update required" screen with a button to the store.
Announcement
A popup on the home screen, shown once to every player. Publishing again shows it again.
Now showing
Write a new one
Events
Bonuses that run on a schedule. When two overlap, the one higher in the list wins.
Scheduled
Schedule an event
Dated events go to the top of the list. Times are Jakarta time.
Store
The packs players can buy, in the order the shop shows them. Prices here are what the game displays; once the stores are live, set the same prices in App Store Connect and the Play Console.
Config
Every setting the game and the server use right now. Shipped values come from config.json; overridden ones were changed here and reach players within 15 seconds.
Versions
Every save is kept. Restoring a version replaces all overrides with that version's.
Audit log
Every change made from this console: who, when and what. The latest 200.
Admins
Google accounts that can sign in here. Admins can change everything; viewers can only look.